Barony How to Defeat Herx

Publish date: 2024-07-31

This guide aims to assist you in defeating Herx, given you’re having trouble reaching him.

Contents

Guide to Defeat Herx

Welcome

If you’re reading this, it means you have been having trouble reaching and defeating Herx. I hope this guide will be adequate in helping you reach Herx’s Lair.

Melee Basics

Barony’s melee gameplay is unique in that most scenarios encourage strategy rather than facing your foes head on.

Stand fast or make a move. If your class is skilled in shields, you should have little to no problem fighting head on. However, some enemies and weapons can deal damage through shields. This may be because the weapon ignores shields, or because the damage dealt exceeds your current AC. If the enemy is dealing fatal damage, back off and return when you’re better equipped. If you fear you are still ill-equipped, ignore the enemy completely and find something weaker to slay.

Classes not skilled in shields should always avoid face-to-face combat. Attack from the shadows and kite your enemy around corners and props, but be sure not to get hit. This doesn’t mean shields should be ignored! If your offhand isn’t occupied always equip a shield, or even just a torch. Cursed items should be considered too, if no other option is available. Just make sure you have a way to remove it.

Ranged Basics

Barony’s ranged gameplay can feel weak and clunky at times, but with the right ammunition it can prove to be powerful.

Use ammunition when it’s needed, not when it’s available. Barony has many different types of arrows:

Sorted by rarity

Most ammunition types are situational and shouldn’t be used for the sake of using them. Finish off weak enemies with basic or plentiful arrows, and stock up on any ammunition you can find. Keep your distance and you’ll have a much easier experience.

Spellcasting… Basics?

Barony has over 20+ spells, each with their own function.

Don’t use spells unless your class is well-versed. Classes that focus on melee or ranged damage should rely on their related skills. Avoid wasting time on learning and casting spells.

Aggressive spells

Defensive spells

Affliction spells

Utility spells

Aid spells

Innate Spells

These are spells that cannot be obtained by any class or race. They are restricted to specific classes or races.

As you can see, there are lots of spells to be played with. I recommend not playing a magic class as a Skeleton, as their MP regen is greatly reduced.

Certain spells, much like special ammunition, should be used sparingly.

Common Mistakes

This is a list of common mistakes you may be making.

Items

Do not horde items you think you’ll need. You will find yourself over-encumbered for most of the run. Carry a spare weapon or two, and keep utilities like bear traps and harmful potions, but don’t feel pressured to keep anything if your inventory is stuffed. Gems should not be considered important unless you are a Merchant or friendly race.

Appraise everything before you equip it! Having a cursed item equipped can be detrimental. However, thrown weapons can be safely equipped. Simply throw them at a wall until they’re depleted.

Don’t use weapons that your class isn’t skilled in unless it is an emergency. You’ll deal significantly more damage if you use your class-specific weapon.

Secret Levels

Do not go to Gnomish Mines unless your class is versed in magic! I cannot stress this enough. The Artifact Helmet gives a +8 INT bonus, which is useless for non-magical classes. It’s not worth the risk of death.

Minetown does not always spawn. If it does, it can be a good source of armour and weapons from the humans that reside there, so don’t ignore it!

The Temple is a great source of luckstones if you know how to get them. It can also contain good loot, but you’ll need to be careful if you want to get it. The Green Orb should only be sought after if you are a ranged class, or if you find yourself over-encumbered by the time you reach Herx’ Lair.

The Castle can be super easy to clear if you have a pickaxe or dig spell. Also, don’t go straight inside! there are multiple items scattered around the castle walls and a small room with 4 levitation potions. When you find the Artifact Boots, break a hole in the wall behind the chests and drink a levitation potion. You can fly over to the exit and escape quickly.

Sokoban should be ignored unless your class is weak to magic. The Artifact Gloves give bonus magic resistance, so it’s only really good for Goatmen and Automatons.

The Minotaur Maze is also very easy to beat if you know the layout. All you need is a pickaxe or dig spell. I won’t detail any directions – that’s for you to find out.

Mystic Library is undeniably a good secret level. Always go there. Just make sure you dispatch the humans, especially the potion thrower. They’re incredibly weak, but they can cast some dangerous spells.

Don’t go to Hell unless you want the achievement. Seriously. It’s not worth it.

Classes

Don’t play as a class or race because they “look cool” or “have a neat gimmick”. You’ll find yourself succeeding if you play as a class that benefits from specific racial traits. Skeletons for example are a terrible choice for magic classes, but they gain Lifesaving if their MP pool reaches 70. This makes them a good choice for strong classes like Warriors.

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Written by C.L.E.R.IC.

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